Time Remap
Remap image using texture as time map. Where brighter pixel in time map means using pixel from an older frame.
Node Data | |
|---|---|
Display name | |
Time Remap | |
Internal name | |
Node_Time_Remap | |
Inheritances | |
| Node_Time_Remap | |
Inputs | |
Node_Time_Remap | |
surface |
Surface In |
surface |
Map |
int |
Max Life |
bool |
Loop |
Outputs | |
Node_Time_Remap | |
surface |
Surface Out |
Attributes | |
| Color Depth | |
Time remap node combined surface from multiple time base on a Map.

Related Links
- Base Code: /scripts/node_time_remap/node_time_remap.gml
- Shader [sh_time_remap]: /shaders/sh_time_remap/sh_time_remap.fsh